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Names

Torren StarkillerRetch GreelCalyx MandrakeVel TattercoatMaddox SlagVexer’s GauntletBrumeelSkulnSkriln GrubfistDraugrenVornixPatch PennyboneZarvexThe Obsidian CowlThe Brass VagrantSinister GrottoOrder of the Shattered SigilMorvane the BlackPipper QuickThe Oathbound FlaskAshbriar RefugeHarrow GristDaska HalloweyesKhyraxan BladeFlint IronbarNym UmbrafadeEzra MawThrallakBast GunwhaleThistle SmirkYarael PithJakob KnellsShrieker NullCorvin SableOlifrey NightshadeVrax OrbbaneLyrith VexianNightvault ArmorGobbithThe Sable LedgerTorn IlvraEchoing PikeGloamgutterThe Drunken HarbingerQuill OxbloodBrynna VoskBlyth GorespindleJinx CrumblehookFrostweld AegisCobble WicksSinjin the RivenThe Withered FlaskSillith
NithraMirebel the UnboundPhantom Lantern InnIron Howl KeepGrotch SkadRed HankRakshaSable DriftsGunner Patch-EyeVrisshka GhoulbornSarnak VoidtideJellithBlightwind SocietyGristle HemlockSalka DuskwalkerThe Crooked CometTumbrixEldruunShivershade MarketShardholdMorlekPhage IronjawKraxilGrivokNell BrambleQuaskDreadstar Reliquary

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand. The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand.

Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs. Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.