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Names

Fynch LurlyCorvin SableSkulnZugg VarrickJellithShivershade MarketEzra MawThe Drunken HarbingerThule ScarcladTorn IlvraPipper QuickThe Rusted WishboneKraxilGunner Patch-EyeGloamgutterPhage IronjawDaska HalloweyesVrisshka GhoulbornDreadstar ReliquarySalka DuskwalkerMurn CobwebOrder of the Shattered SigilGobbithYarael PithSarnak VoidtideSinister GrottoThrallakGloomspireThe Obsidian CowlOlifrey NightshadeNell BrambleBast GunwhaleVel TattercoatMaddox SlagLyrith VexianNithraSpectra CoilZarvexSillithSinjin the RivenTorren StarkillerEldruunMindleVrax OrbbaneJinx CrumblehookTorbulSable DriftsMaudra GallowsAust CreedCalyx MandrakeRed HankPatch PennyboneNym Umbrafade
Phantom Lantern InnWraithpine QuarterThe Withered FlaskSkriln GrubfistCobble WicksJakob KnellsThe Brass VagrantMirebel the UnboundBrynna VoskEchoing PikeQuaskQuill OxbloodIron Howl KeepMorvane the BlackVorashRakshaGrivokShrieker NullVermilion BastionBlightwind SocietyThistle SmirkWilla TarmiteWitchmark TowerTumbrixVaskel DruneBlyth GorespindleThe Sable Ledger

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart. The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart.

Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm. Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm.

The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen. The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen.

Moghul the Unburied rises at dusk from a mound of scorched bones, his colossal frame bound by chains that rattle like distant thunder. His molten gaze boils the ground beneath his feet, and his laughter curdles blood. None who enter his lair beneath the shattered amphitheater do so twice, for his hunger is matched only by his hatred for the living. Moghul the Unburied rises at dusk from a mound of scorched bones, his colossal frame bound by chains that rattle like distant thunder. His molten gaze boils the ground beneath his feet, and his laughter curdles blood. None who enter his lair beneath the shattered amphitheater do so twice, for his hunger is matched only by his hatred for the living.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.