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Names

Khyraxan BladeVermilion BastionQuill OxbloodJellithQuaskJinx CrumblehookMurn CobwebBast GunwhaleGrivokSkriln GrubfistShivershade MarketFlint IronbarThe Brass VagrantYarael PithCalyx MandrakeOrder of the Shattered SigilThe Crooked CometBrynna VoskPhage IronjawRakshaVornixCorvin SableSpectra CoilMirebel the UnboundSinjin the RivenShrieker NullBlyth GorespindleAust CreedTorn IlvraGloomspireVel TattercoatBlightwind SocietyTumbrixGunner Patch-EyeKraxilSinister GrottoZarvexEzra MawHexweaver’s ReliquaryRed HankMindleWilla TarmiteJakob KnellsVrisshka GhoulbornSalka DuskwalkerHarrow GristThistle SmirkMaudra GallowsVrax OrbbaneAshbriar RefugeThe Drunken HarbingerPipper QuickGristle Hemlock
Patch PennyboneMorlekMorvane the BlackNell BrambleNithraThe Withered FlaskVexer’s GauntletSable DriftsVaskel DruneGloamgutterEchoing PikeVorashSillithThe Mourning BellWitchmark TowerWraithpine QuarterFynch LurlyThule ScarcladThrallakThe Obsidian CowlShardholdDaska HalloweyesSkulnPhantom Lantern InnEldruunTorbulThe Sable Ledger

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand. The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand.

Aveline Blackwater, sheriff of Dustwind, carries both badge and burden with a weathered hand. Her gaze is as cold and steady as the barrel of her rifle, and rumor has it she once stared down a tornado until it turned aside. In her presence, men and storms alike find themselves wanting. Aveline Blackwater, sheriff of Dustwind, carries both badge and burden with a weathered hand. Her gaze is as cold and steady as the barrel of her rifle, and rumor has it she once stared down a tornado until it turned aside. In her presence, men and storms alike find themselves wanting.

Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried. Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried.

The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart. The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart.

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.