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Names

The Sable LedgerSable DriftsSkulnQuill OxbloodMaddox SlagWraithpine QuarterVorashDreadstar ReliquaryMaudra GallowsThe Brass VagrantTorren StarkillerSalka DuskwalkerOlifrey NightshadeLyrith VexianVrax OrbbaneOrder of the Shattered SigilNithraVaskel DruneHarrow GristJinx CrumblehookJellithTumbrixGunner Patch-EyeGrivokTorn IlvraWitchmark TowerPhage IronjawVermilion BastionSinister GrottoShrieker NullSinjin the RivenThe Drunken HarbingerNell BrambleBrumeelSarnak VoidtideVornixSpectra CoilPatch PennyboneThe Obsidian CowlGloomspireDaska HalloweyesSkriln GrubfistYarael PithPipper QuickKhyraxan BladeMirebel the UnboundGloamgutterVel TattercoatBast GunwhaleFlint IronbarThe Crooked CometFynch LurlyCorvin Sable
Morvane the BlackNightvault ArmorWilla TarmiteTorbulGristle HemlockFrostweld AegisMindleEzra MawAust CreedRakshaThrallakThe Rusted WishboneIron Howl KeepNym UmbrafadeZugg VarrickRetch GreelVexer’s GauntletMorlekCalyx MandrakePhantom Lantern InnBrynna VoskCobble WicksThe Oathbound FlaskShardholdEldruunBlyth GorespindleVrisshka Ghoulborn

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs. Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs.

A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries. A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries.

On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat. On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen. The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.