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Names

Sarnak VoidtideSkulnShivershade MarketPatch PennyboneGobbithNightvault ArmorFynch LurlyMirebel the UnboundThe Sable LedgerVornixWraithpine QuarterThe Withered FlaskPhantom Lantern InnSinister GrottoWilla TarmiteDaska HalloweyesWitchmark TowerVrisshka GhoulbornBrumeelThe Mourning BellNell BrambleOrder of the Shattered SigilKraxilYarael PithSalka DuskwalkerHexweaver’s ReliquaryGristle HemlockOlifrey NightshadeLyrith VexianRakshaVexer’s GauntletTorbulIron Howl KeepDreadstar ReliquarySinjin the RivenDr. Vex HyperionCobble WicksBast GunwhaleMaudra GallowsQuaskBrynna VoskKhyraxan BladeThe Crooked CometEchoing PikeSpectra CoilMorvane the BlackVaskel DruneThe Oathbound FlaskVel TattercoatFlint IronbarPipper QuickCorvin SableAust Creed
Murn CobwebSillithGrivokBlightwind SocietyVermilion BastionTorren StarkillerZarvexNithraNym UmbrafadeTorn IlvraEldruunThe Drunken HarbingerShardholdRetch GreelQuill OxbloodZugg VarrickShrieker NullThe Brass VagrantGrotch SkadCalyx MandrakeGloamgutterPhage IronjawVrax OrbbaneJinx CrumblehookMaddox SlagFrostweld AegisRed Hank

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat. On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake. In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake.

Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms. Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.