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RPGM Forge

Names

Sinister GrottoPhantom Lantern InnSinjin the RivenMaudra GallowsShrieker NullNightvault ArmorThe Oathbound FlaskAshbriar RefugeRetch GreelThe Mourning BellYarael PithGrotch SkadOrder of the Shattered SigilQuaskHexweaver’s ReliquaryJakob KnellsSalka DuskwalkerThe Crooked CometRakshaFlint IronbarThe Brass VagrantCalyx MandrakeMorvane the BlackThe Sable LedgerTorn IlvraNell BrambleGobbithThistle SmirkCorvin SablePhage IronjawBlightwind SocietyThe Obsidian CowlThrallakShardholdDreadstar ReliquaryEzra MawKhyraxan BladeRed HankTumbrixSable DriftsAust CreedTorren StarkillerQuill OxbloodDraugrenMirebel the UnboundBlyth GorespindleDr. Vex HyperionZarvexGunner Patch-EyeJellithZugg VarrickWilla TarmiteFynch Lurly
GrivokDaska HalloweyesTorbulPatch PennyboneSarnak VoidtideSpectra CoilFrostweld AegisVel TattercoatEldruunSkriln GrubfistBast GunwhaleWitchmark TowerShivershade MarketBrumeelSkulnVorashMaddox SlagLyrith VexianVermilion BastionVrax OrbbaneHarrow GristThe Withered FlaskGloomspireNithraJinx CrumblehookKraxilWraithpine Quarter

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms. Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms.

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

The Emberlash is a whip braided from the sinew of salamanders and tipped with ever-burning coals. When cracked through the air, it leaves a shimmering trail of heat that scars stone and terrifies shadows. Rumors whisper that each blow sears a fragment of memory from both wielder and victim, stitching them together in a tapestry of pain and power. The Emberlash is a whip braided from the sinew of salamanders and tipped with ever-burning coals. When cracked through the air, it leaves a shimmering trail of heat that scars stone and terrifies shadows. Rumors whisper that each blow sears a fragment of memory from both wielder and victim, stitching them together in a tapestry of pain and power.

The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets. The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets.

In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake. In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.