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Names

Olifrey NightshadeVermilion BastionWilla TarmiteCorvin SableMurn CobwebHarrow GristMindleTumbrixAshbriar RefugeThe Brass VagrantJellithLyrith VexianThe Oathbound FlaskSinjin the RivenShrieker NullVornixEzra MawWraithpine QuarterPhage IronjawSinister GrottoVexer’s GauntletThe Rusted WishboneShardholdYarael PithNithraAust CreedBlyth GorespindleSkriln GrubfistFynch LurlyGristle HemlockGobbithSpectra CoilQuill OxbloodCalyx MandrakeThe Withered FlaskDaska HalloweyesBrumeelRed HankThe Mourning BellPatch PennybonePhantom Lantern InnJakob KnellsVel TattercoatShivershade MarketMaudra GallowsGrivokPipper QuickJinx CrumblehookEldruunThe Obsidian CowlThistle SmirkBrynna VoskQuask
ZarvexGloamgutterMirebel the UnboundMorvane the BlackDraugrenSarnak VoidtideKhyraxan BladeEchoing PikeSkulnHexweaver’s ReliquaryMorlekFrostweld AegisVrax OrbbaneNym UmbrafadeVorashMaddox SlagBast GunwhaleThe Sable LedgerNightvault ArmorCobble WicksWitchmark TowerSillithZugg VarrickGrotch SkadThe Crooked CometKraxilSable Drifts

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Iron Sky Leviathan drifts above the clouds, a titanic beast of scale and steel, its belly festooned with lights like constellations. Its song is a low, thunderous hum that lures lost airships to dock on its back, never to return. The Iron Sky Leviathan drifts above the clouds, a titanic beast of scale and steel, its belly festooned with lights like constellations. Its song is a low, thunderous hum that lures lost airships to dock on its back, never to return.

Perched atop rusted stilts at the edge of the Dreadmire, the Crooked Lantern Inn sways with the sigh of every midnight breeze. Lanterns of green witchfire hang from the eaves, casting odd shadows that sometimes blink or slither. The innkeeper, a broad-shouldered woman with a jaw set like an anchor, never asks your name, and guests sometimes leave a little lighter—sometimes in pocket, sometimes in soul. Perched atop rusted stilts at the edge of the Dreadmire, the Crooked Lantern Inn sways with the sigh of every midnight breeze. Lanterns of green witchfire hang from the eaves, casting odd shadows that sometimes blink or slither. The innkeeper, a broad-shouldered woman with a jaw set like an anchor, never asks your name, and guests sometimes leave a little lighter—sometimes in pocket, sometimes in soul.

Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried. Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried.

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat. On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.