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RPGM Forge

Names

Vaskel DruneWitchmark TowerSinjin the RivenSpectra CoilThe Sable LedgerWraithpine QuarterZarvexPhantom Lantern InnMorlekThe Crooked CometThe Rusted WishboneSillithGristle HemlockFynch LurlyShardholdJakob KnellsEldruunVermilion BastionSinister GrottoThe Obsidian CowlDreadstar ReliquaryThe Brass VagrantTorren StarkillerKhyraxan BladeGobbithNym UmbrafadeAust CreedDraugrenDaska HalloweyesJinx CrumblehookQuaskDr. Vex HyperionQuill OxbloodThe Oathbound FlaskFlint IronbarSkulnVel TattercoatThe Drunken HarbingerYarael PithMurn CobwebCorvin SableGunner Patch-EyeFrostweld AegisPatch PennyboneNell BrambleGloamgutterIron Howl KeepMirebel the UnboundNightvault ArmorRed HankMorvane the BlackVornixCalyx Mandrake
KraxilPhage IronjawSable DriftsVrax OrbbanePipper QuickHexweaver’s ReliquaryBlightwind SocietyThe Withered FlaskTorn IlvraThe Mourning BellTumbrixZugg VarrickEzra MawMaudra GallowsTorbulVexer’s GauntletAshbriar RefugeOrder of the Shattered SigilNithraSarnak VoidtideOlifrey NightshadeVorashGrivokWilla TarmiteThule ScarcladShrieker NullBlyth Gorespindle

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand. The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand.

Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms. Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms.

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

Aveline Blackwater, sheriff of Dustwind, carries both badge and burden with a weathered hand. Her gaze is as cold and steady as the barrel of her rifle, and rumor has it she once stared down a tornado until it turned aside. In her presence, men and storms alike find themselves wanting. Aveline Blackwater, sheriff of Dustwind, carries both badge and burden with a weathered hand. Her gaze is as cold and steady as the barrel of her rifle, and rumor has it she once stared down a tornado until it turned aside. In her presence, men and storms alike find themselves wanting.

The Emberlash is a whip braided from the sinew of salamanders and tipped with ever-burning coals. When cracked through the air, it leaves a shimmering trail of heat that scars stone and terrifies shadows. Rumors whisper that each blow sears a fragment of memory from both wielder and victim, stitching them together in a tapestry of pain and power. The Emberlash is a whip braided from the sinew of salamanders and tipped with ever-burning coals. When cracked through the air, it leaves a shimmering trail of heat that scars stone and terrifies shadows. Rumors whisper that each blow sears a fragment of memory from both wielder and victim, stitching them together in a tapestry of pain and power.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.