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RPGM Forge

Names

Blightwind SocietyEchoing PikeAshbriar RefugeMurn CobwebSinjin the RivenRetch GreelThe Mourning BellGloomspireLyrith VexianJinx CrumblehookVornixMirebel the UnboundThe Sable LedgerNightvault ArmorRed HankVrax OrbbaneThrallakBrumeelSalka DuskwalkerEzra MawRakshaGunner Patch-EyeGloamgutterVermilion BastionVel TattercoatCalyx MandrakeTorren StarkillerJellithCobble WicksDreadstar ReliquarySinister GrottoIron Howl KeepVaskel DruneJakob KnellsMaudra GallowsPhage IronjawWilla TarmiteDraugrenDaska HalloweyesMindleMaddox SlagSarnak VoidtideFrostweld AegisMorvane the BlackZarvexBrynna VoskThe Rusted WishboneKhyraxan BladeThe Oathbound FlaskVorashPatch PennyboneThule ScarcladGobbith
Corvin SableWitchmark TowerHarrow GristEldruunSable DriftsGrivokFynch LurlyShardholdOrder of the Shattered SigilOlifrey NightshadeThe Crooked CometTorbulAust CreedFlint IronbarGristle HemlockSillithTorn IlvraDr. Vex HyperionHexweaver’s ReliquarySkriln GrubfistShivershade MarketNym UmbrafadeVrisshka GhoulbornQuaskSkulnBast GunwhaleQuill Oxblood

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber. The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat. On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.