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RPGM Forge

Names

Iron Howl KeepGrivokPipper QuickNym UmbrafadeSillithSinjin the RivenSarnak VoidtideSinister GrottoDaska HalloweyesVornixHexweaver’s ReliquaryGunner Patch-EyeTorbulPhage IronjawAust CreedThule ScarcladGloamgutterGobbithTorren StarkillerVaskel DruneThrallakVorashJellithBlightwind SocietyBast GunwhaleNithraMaddox SlagGristle HemlockShivershade MarketSable DriftsQuaskShrieker NullSpectra CoilFynch LurlyQuill OxbloodSkulnJakob KnellsCalyx MandrakeThe Obsidian CowlMirebel the UnboundShardholdNell BrambleNightvault ArmorThe Sable LedgerThe Brass VagrantGrotch SkadFlint IronbarTumbrixMindleKhyraxan BladeDr. Vex HyperionDraugrenSkriln Grubfist
GloomspirePatch PennyboneBrynna VoskThe Withered FlaskMorvane the BlackAshbriar RefugeHarrow GristThe Rusted WishboneThistle SmirkVrax OrbbaneVrisshka GhoulbornVermilion BastionJinx CrumblehookFrostweld AegisVexer’s GauntletRetch GreelZugg VarrickMorlekEzra MawSalka DuskwalkerThe Oathbound FlaskThe Crooked CometYarael PithTorn IlvraRed HankThe Drunken HarbingerPhantom Lantern Inn

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets. The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets.

In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake. In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake.

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber. The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber.

The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart. The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.