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RPGM Forge

Names

Flint IronbarBlyth GorespindleGunner Patch-EyeVexer’s GauntletNym UmbrafadeEzra MawSinjin the RivenCalyx MandrakeJakob KnellsYarael PithGristle HemlockKhyraxan BladeThe Sable LedgerSable DriftsVermilion BastionGrivokThe Rusted WishboneVornixThe Oathbound FlaskBast GunwhaleVrax OrbbaneSillithMirebel the UnboundSarnak VoidtideEldruunNightvault ArmorShardholdWraithpine QuarterAust CreedTorn IlvraIron Howl KeepNell BrambleMurn CobwebEchoing PikeSkulnOrder of the Shattered SigilPhantom Lantern InnDraugrenThe Obsidian CowlWitchmark TowerDr. Vex HyperionMaddox SlagOlifrey NightshadeHarrow GristThrallakRetch GreelSalka DuskwalkerRakshaJinx CrumblehookThistle SmirkSinister GrottoMindleGloomspire
Willa TarmiteGrotch SkadHexweaver’s ReliquaryCobble WicksFrostweld AegisNithraVaskel DruneGobbithShrieker NullMorvane the BlackMorlekTorren StarkillerThe Withered FlaskThe Drunken HarbingerTumbrixQuaskZugg VarrickVorashShivershade MarketKraxilBrumeelPipper QuickRed HankThe Brass VagrantMaudra GallowsBlightwind SocietyVel Tattercoat

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape. Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape.

Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs. Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs.

Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm. Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm.

Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms. Shyreene Driftwood stands at the helm of the Stolen Mercy, her sea-bleached hair tangled in a dozen charms and shark teeth. Her eyes are glass-green and glimmer with cunning, yet those who meet her gaze sense the hush of the deep—cold, fathomless, and ancient. It’s said she can smell mutiny brewing before the first whisper, and that her compass needle always points toward lost fortunes—or coming storms.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.