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Names

GloamgutterSillithWraithpine QuarterTumbrixJinx CrumblehookSkulnThe Rusted WishboneThule ScarcladMorlekMirebel the UnboundDaska HalloweyesShardholdDreadstar ReliquaryVexer’s GauntletHarrow GristThe Mourning BellThistle SmirkVrisshka GhoulbornPatch PennyboneWitchmark TowerZugg VarrickBrumeelSable DriftsJakob KnellsGristle HemlockAshbriar RefugeQuaskFynch LurlyThrallakGrivokTorren StarkillerCalyx MandrakeQuill OxbloodMindleZarvexRakshaNightvault ArmorNell BrambleVaskel DruneOrder of the Shattered SigilVermilion BastionKraxilBrynna VoskGobbithBast GunwhalePhantom Lantern InnSalka DuskwalkerPipper QuickKhyraxan BladeThe Oathbound FlaskNym UmbrafadeRetch GreelBlightwind Society
Dr. Vex HyperionSinjin the RivenWilla TarmiteOlifrey NightshadeVel TattercoatGrotch SkadEldruunTorn IlvraPhage IronjawThe Drunken HarbingerMaudra GallowsRed HankEchoing PikeShivershade MarketMorvane the BlackGunner Patch-EyeFrostweld AegisThe Sable LedgerCorvin SableSkriln GrubfistGloomspireIron Howl KeepThe Obsidian CowlVornixThe Withered FlaskMurn CobwebEzra Maw

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake. In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake.

Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm. Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm.

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand. The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.