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Names

Torn IlvraAust CreedThe Rusted WishboneThe Oathbound FlaskGrivokWraithpine QuarterPhage IronjawKraxilVrisshka GhoulbornGunner Patch-EyeDaska HalloweyesGloomspireOrder of the Shattered SigilSarnak VoidtideThe Sable LedgerFynch LurlyQuaskMorvane the BlackThe Obsidian CowlHexweaver’s ReliquaryCobble WicksJinx CrumblehookVrax OrbbaneZugg VarrickThistle SmirkNym UmbrafadeVornixVorashThrallakWilla TarmiteRetch GreelMorlekThe Crooked CometPipper QuickSillithNithraSalka DuskwalkerTorren StarkillerLyrith VexianSinjin the RivenMurn CobwebPhantom Lantern InnTorbulNell BrambleThe Brass VagrantShrieker NullEzra MawHarrow GristSable DriftsOlifrey NightshadeGristle HemlockThe Withered FlaskEchoing Pike
Thule ScarcladZarvexThe Mourning BellBrumeelBast GunwhaleMindleFlint IronbarVaskel DruneWitchmark TowerGloamgutterFrostweld AegisThe Drunken HarbingerDr. Vex HyperionPatch PennyboneBlightwind SocietyShardholdMaudra GallowsSkriln GrubfistBlyth GorespindleSinister GrottoJellithNightvault ArmorRakshaCorvin SableMirebel the UnboundDraugrenKhyraxan Blade

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Perched atop rusted stilts at the edge of the Dreadmire, the Crooked Lantern Inn sways with the sigh of every midnight breeze. Lanterns of green witchfire hang from the eaves, casting odd shadows that sometimes blink or slither. The innkeeper, a broad-shouldered woman with a jaw set like an anchor, never asks your name, and guests sometimes leave a little lighter—sometimes in pocket, sometimes in soul. Perched atop rusted stilts at the edge of the Dreadmire, the Crooked Lantern Inn sways with the sigh of every midnight breeze. Lanterns of green witchfire hang from the eaves, casting odd shadows that sometimes blink or slither. The innkeeper, a broad-shouldered woman with a jaw set like an anchor, never asks your name, and guests sometimes leave a little lighter—sometimes in pocket, sometimes in soul.

Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried. Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber. The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber.

The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret. The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.