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RPGM Forge

Names

GrivokYarael PithHexweaver’s ReliquaryGristle HemlockSkulnVornixVaskel DruneVexer’s GauntletNell BrambleCalyx MandrakeSarnak VoidtidePipper QuickGobbithVrax OrbbaneVorashBast GunwhaleOlifrey NightshadeWitchmark TowerTumbrixQuill OxbloodSillithMorlekPatch PennyboneSinister GrottoThe Rusted WishboneEldruunIron Howl KeepMurn CobwebBlyth GorespindleKraxilSable DriftsThe Sable LedgerThule ScarcladTorbulAust CreedGunner Patch-EyeMaddox SlagHarrow GristEzra MawDr. Vex HyperionShardholdThe Drunken HarbingerThe Mourning BellNithraMaudra GallowsQuaskKhyraxan BladeBrynna VoskTorren StarkillerWilla TarmiteThistle SmirkJellithPhage Ironjaw
Skriln GrubfistVrisshka GhoulbornShrieker NullGloamgutterTorn IlvraNightvault ArmorFlint IronbarBrumeelDreadstar ReliquaryOrder of the Shattered SigilThrallakZarvexThe Withered FlaskFrostweld AegisCobble WicksWraithpine QuarterBlightwind SocietyMindleThe Brass VagrantThe Oathbound FlaskZugg VarrickRetch GreelEchoing PikeJakob KnellsDraugrenRed HankThe Crooked Comet

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries. A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries.

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape. Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape.

Aveline Blackwater, sheriff of Dustwind, carries both badge and burden with a weathered hand. Her gaze is as cold and steady as the barrel of her rifle, and rumor has it she once stared down a tornado until it turned aside. In her presence, men and storms alike find themselves wanting. Aveline Blackwater, sheriff of Dustwind, carries both badge and burden with a weathered hand. Her gaze is as cold and steady as the barrel of her rifle, and rumor has it she once stared down a tornado until it turned aside. In her presence, men and storms alike find themselves wanting.

The Emberlash is a whip braided from the sinew of salamanders and tipped with ever-burning coals. When cracked through the air, it leaves a shimmering trail of heat that scars stone and terrifies shadows. Rumors whisper that each blow sears a fragment of memory from both wielder and victim, stitching them together in a tapestry of pain and power. The Emberlash is a whip braided from the sinew of salamanders and tipped with ever-burning coals. When cracked through the air, it leaves a shimmering trail of heat that scars stone and terrifies shadows. Rumors whisper that each blow sears a fragment of memory from both wielder and victim, stitching them together in a tapestry of pain and power.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.