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Names

Vaskel DruneNym UmbrafadeSarnak VoidtideVermilion BastionTorn IlvraDaska HalloweyesZugg VarrickFlint IronbarThe Brass VagrantThe Crooked CometPatch PennyboneTorren StarkillerEldruunVornixVorashHexweaver’s ReliquaryGristle HemlockThe Withered FlaskBlightwind SocietyKhyraxan BladeSkriln GrubfistSalka DuskwalkerVexer’s GauntletThe Drunken HarbingerPhage IronjawSkulnBlyth GorespindleYarael PithOlifrey NightshadeVrax OrbbaneGobbithRetch GreelDraugrenPipper QuickMirebel the UnboundWilla TarmiteQuill OxbloodRakshaMaudra GallowsThe Obsidian CowlFynch LurlyThrallakIron Howl KeepJellithTorbulNell BrambleVrisshka GhoulbornThe Sable LedgerSillithGunner Patch-EyeHarrow GristAust CreedLyrith Vexian
GloamgutterThe Oathbound FlaskThistle SmirkCalyx MandrakeTumbrixMorlekShrieker NullNightvault ArmorKraxilGloomspireMindleJakob KnellsSinjin the RivenThe Mourning BellBrumeelWitchmark TowerSable DriftsZarvexDr. Vex HyperionJinx CrumblehookGrotch SkadEzra MawMorvane the BlackAshbriar RefugeSinister GrottoNithraSpectra Coil

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape. Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen. The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen.

Moghul the Unburied rises at dusk from a mound of scorched bones, his colossal frame bound by chains that rattle like distant thunder. His molten gaze boils the ground beneath his feet, and his laughter curdles blood. None who enter his lair beneath the shattered amphitheater do so twice, for his hunger is matched only by his hatred for the living. Moghul the Unburied rises at dusk from a mound of scorched bones, his colossal frame bound by chains that rattle like distant thunder. His molten gaze boils the ground beneath his feet, and his laughter curdles blood. None who enter his lair beneath the shattered amphitheater do so twice, for his hunger is matched only by his hatred for the living.

Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm. Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.