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Names

SillithRakshaKhyraxan BladeVrisshka GhoulbornThistle SmirkJellithSkriln GrubfistNightvault ArmorBlightwind SocietyDreadstar ReliquarySinister GrottoDraugrenAshbriar RefugeBrynna VoskEchoing PikeGunner Patch-EyeYarael PithPatch PennyboneGrotch SkadPhage IronjawHarrow GristThule ScarcladGloamgutterMirebel the UnboundShivershade MarketQuaskBlyth GorespindleSarnak VoidtideShrieker NullZugg VarrickLyrith VexianSkulnNym UmbrafadeFrostweld AegisWilla TarmiteMaddox SlagJakob KnellsMaudra GallowsGrivokVel TattercoatTumbrixThe Mourning BellSable DriftsSinjin the RivenOlifrey NightshadeKraxilFlint IronbarGristle HemlockSalka DuskwalkerRed HankBrumeelTorn IlvraGobbith
Murn CobwebAust CreedVrax OrbbaneVorashCalyx MandrakeNell BrambleDaska HalloweyesMindleMorlekBast GunwhaleIron Howl KeepDr. Vex HyperionNithraEzra MawThe Sable LedgerTorbulCorvin SableThe Brass VagrantThe Oathbound FlaskShardholdVaskel DruneFynch LurlyPipper QuickVexer’s GauntletRetch GreelVornixQuill Oxblood

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Moghul the Unburied rises at dusk from a mound of scorched bones, his colossal frame bound by chains that rattle like distant thunder. His molten gaze boils the ground beneath his feet, and his laughter curdles blood. None who enter his lair beneath the shattered amphitheater do so twice, for his hunger is matched only by his hatred for the living. Moghul the Unburied rises at dusk from a mound of scorched bones, his colossal frame bound by chains that rattle like distant thunder. His molten gaze boils the ground beneath his feet, and his laughter curdles blood. None who enter his lair beneath the shattered amphitheater do so twice, for his hunger is matched only by his hatred for the living.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried. Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried.

The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen. The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.