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RPGM Forge

Names

Thule ScarcladQuill OxbloodNithraVexer’s GauntletKhyraxan BladeWilla TarmiteDr. Vex HyperionJakob KnellsThe Obsidian CowlGobbithCorvin SableSalka DuskwalkerBlightwind SocietyOlifrey NightshadeTorren StarkillerShrieker NullMurn CobwebTorn IlvraThe Oathbound FlaskPipper QuickGloamgutterPatch PennyboneGloomspireSinister GrottoRed HankZarvexTumbrixThe Crooked CometAust CreedJellithVrax OrbbaneAshbriar RefugeThe Drunken HarbingerThe Mourning BellNym UmbrafadeThe Sable LedgerGrotch SkadRetch GreelBrumeelMirebel the UnboundThistle SmirkFynch LurlyDraugrenVrisshka GhoulbornVaskel DruneGunner Patch-EyeVorashHexweaver’s ReliquaryDreadstar ReliquaryKraxilJinx CrumblehookCobble WicksZugg Varrick
Harrow GristGrivokEldruunShivershade MarketSkulnMorlekNell BrambleIron Howl KeepBast GunwhaleSkriln GrubfistYarael PithEchoing PikeDaska HalloweyesCalyx MandrakeRakshaMaddox SlagMindleVermilion BastionTorbulPhantom Lantern InnVornixMaudra GallowsQuaskBrynna VoskThe Rusted WishboneOrder of the Shattered SigilMorvane the Black

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret. The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret.

The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart. The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart.

The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets. The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets.

Perched atop rusted stilts at the edge of the Dreadmire, the Crooked Lantern Inn sways with the sigh of every midnight breeze. Lanterns of green witchfire hang from the eaves, casting odd shadows that sometimes blink or slither. The innkeeper, a broad-shouldered woman with a jaw set like an anchor, never asks your name, and guests sometimes leave a little lighter—sometimes in pocket, sometimes in soul. Perched atop rusted stilts at the edge of the Dreadmire, the Crooked Lantern Inn sways with the sigh of every midnight breeze. Lanterns of green witchfire hang from the eaves, casting odd shadows that sometimes blink or slither. The innkeeper, a broad-shouldered woman with a jaw set like an anchor, never asks your name, and guests sometimes leave a little lighter—sometimes in pocket, sometimes in soul.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.