
Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.





Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.
In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake. In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake.
Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs. Skarnroot, the living fossil, stalks the prehistoric marshlands on knuckled claws, its hide armored with slabs of mossy stone. It uproots trees with a grunt and feeds on volcanic springs, eyes glowing with a slow, ancient cunning that has outlasted epochs.
The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.
Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.
The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets. The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets.
Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.


Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.


Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.
