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Names

Retch GreelAust CreedVrisshka GhoulbornSalka DuskwalkerGrotch SkadDraugrenJinx CrumblehookWilla TarmiteThe Drunken HarbingerOlifrey NightshadeThe Crooked CometCobble WicksVermilion BastionEldruunGloomspireKhyraxan BladeFlint IronbarThrallakDreadstar ReliquaryMurn CobwebMaudra GallowsWitchmark TowerMaddox SlagBast GunwhaleZarvexRakshaOrder of the Shattered SigilThe Brass VagrantPhantom Lantern InnPatch PennyboneThe Obsidian CowlMirebel the UnboundSkriln GrubfistSable DriftsNell BrambleGunner Patch-EyeVexer’s GauntletNym UmbrafadeMindleDr. Vex HyperionThe Oathbound FlaskSinister GrottoVorashGobbithNightvault ArmorTorbulSinjin the RivenLyrith VexianThistle SmirkSkulnHexweaver’s ReliquaryFrostweld AegisThe Mourning Bell
Blyth GorespindleTorren StarkillerBrynna VoskGristle HemlockQuaskThe Withered FlaskThule ScarcladDaska HalloweyesThe Sable LedgerSarnak VoidtideNithraBlightwind SocietySillithIron Howl KeepGloamgutterJakob KnellsHarrow GristPipper QuickFynch LurlyVel TattercoatEzra MawVaskel DruneCalyx MandrakeMorvane the BlackShrieker NullCorvin SableThe Rusted Wishbone

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets. The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets.

A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries. A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries.

Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried. Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried.

The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart. The Bloodcairn Throne is a grotesque seat of stone, built atop a mound of skulls in the deepest crypt. Crimson moss creeps over its arms, and anyone foolish enough to sit feels the weight of every betrayal in their lineage, pressed cold and hard against the heart.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.