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RPGM Forge

Names

NithraCalyx MandrakeSarnak VoidtideThe Sable LedgerJellithDr. Vex HyperionHexweaver’s ReliquaryZugg VarrickMurn CobwebAshbriar RefugeOrder of the Shattered SigilMirebel the UnboundThe Rusted WishboneKhyraxan BladeBrynna VoskRetch GreelSillithBrumeelSkriln GrubfistSpectra CoilBlightwind SocietyDreadstar ReliquaryVel TattercoatSkulnWraithpine QuarterGunner Patch-EyeSinjin the RivenThe Withered FlaskShardholdShivershade MarketThistle SmirkSinister GrottoThe Oathbound FlaskWitchmark TowerVexer’s GauntletQuill OxbloodThe Brass VagrantVaskel DruneHarrow GristWilla TarmiteVrisshka GhoulbornBast GunwhaleDaska HalloweyesLyrith VexianThe Crooked CometOlifrey NightshadeBlyth GorespindleNell BramblePhantom Lantern InnVornixNym UmbrafadeCobble WicksSable Drifts
Ezra MawTorren StarkillerShrieker NullThule ScarcladRakshaGloomspireGrivokGobbithCorvin SableTumbrixVrax OrbbaneFrostweld AegisRed HankTorbulThe Obsidian CowlThrallakEchoing PikeNightvault ArmorMorlekGloamgutterVermilion BastionIron Howl KeepSalka DuskwalkerVorashThe Drunken HarbingerThe Mourning BellZarvex

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries. A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries.

In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath. In the Screeching Valley, the wind itself is alive—a banshee chorus shrieking between pillars of basalt. Travelers pack their ears with wax and carve runes into their boots, hoping to muffle the voices that promise glory and disaster in the same breath.

Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape. Jasper Nail, gambler and confidence man, flashes a smile as sharp as a snake’s fang and never loses at cards. His lucky silver coin—always spinning, never settling—has a habit of vanishing into thin air when lawmen come calling. No one knows where he came from, but every saloon has a tale about his last, impossible escape.

The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand. The Gilded Shrike, a flintlock pistol chased with gold and mother-of-pearl, fires silent bullets that leave neither wound nor blood but snatch the memory of a single name from the victim’s mind. Outlaws and lawmen alike covet it, though most cannot recall why they sought it once it leaves their hand.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.