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Names

Fynch LurlyIron Howl KeepAshbriar RefugeEldruunCorvin SableBlightwind SocietyRakshaShrieker NullThe Mourning BellPatch PennybonePhantom Lantern InnGrotch SkadVel TattercoatShivershade MarketMirebel the UnboundSillithThe Oathbound FlaskRed HankRetch GreelWitchmark TowerBast GunwhaleThe Rusted WishboneThe Brass VagrantThrallakThe Drunken HarbingerHexweaver’s ReliquaryShardholdQuill OxbloodMaddox SlagSalka DuskwalkerPipper QuickGristle HemlockAust CreedBrynna VoskSkriln GrubfistJakob KnellsDaska HalloweyesKraxilZugg VarrickThule ScarcladBrumeelPhage IronjawSarnak VoidtideOrder of the Shattered SigilKhyraxan BladeNell BrambleYarael PithDraugrenSpectra CoilSkulnMaudra GallowsOlifrey NightshadeJellith
NithraLyrith VexianGobbithCobble WicksBlyth GorespindleGunner Patch-EyeSinjin the RivenWraithpine QuarterNym UmbrafadeFlint IronbarHarrow GristGloamgutterEzra MawMindleTorn IlvraVornixTorbulVaskel DruneThe Withered FlaskSable DriftsDr. Vex HyperionWilla TarmiteThe Crooked CometTumbrixQuaskZarvexThe Sable Ledger

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen. The Silent Menagerie is a collection of glass cages hidden beneath the palace, each holding a creature made of shadows, dreams, or vanished songs. When the torches gutter low, their shapes flicker and twist, and faint music drifts through the halls—reminding those above that not all treasures are meant to be seen.

Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm. Husk Hollow is a mining town chewed into the ribs of a red sandstone canyon. At sunset, the wind howls through empty streets, carrying the ghostly refrain of pickaxes striking stone. Locals say the gold veins ran dry the night the earth swallowed half the townsfolk whole—and spits out their whispers with every dust storm.

Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried. Deep within the Umbral Warrens, the Echo Wolf prowls—its fur a roiling tapestry of shadows, eyes like coals plucked from the last fire of the world. It leaves no tracks, only a lingering echo of mournful howling that rattles in the bones of those who dare trespass. Some say to meet its gaze is to see every regret you’ve ever buried.

The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret. The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.