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RPGM Forge

Names

Olifrey NightshadeCobble WicksPipper QuickMirebel the UnboundThe Brass VagrantThe Withered FlaskKhyraxan BladeMorvane the BlackFlint IronbarVel TattercoatFrostweld AegisVrax OrbbaneHarrow GristNightvault ArmorSpectra CoilShardholdSkriln GrubfistGunner Patch-EyeSalka DuskwalkerTorren StarkillerGobbithPhantom Lantern InnBlyth GorespindleMorlekTorn IlvraTorbulGrivokZugg VarrickBrumeelSable DriftsRetch GreelVrisshka GhoulbornOrder of the Shattered SigilThistle SmirkDraugrenThe Sable LedgerIron Howl KeepAshbriar RefugeBrynna VoskNithraMaddox SlagSkulnNell BrambleWitchmark TowerThe Rusted WishboneLyrith VexianJinx CrumblehookThe Mourning BellSillithQuaskEchoing PikeWraithpine QuarterDaska Halloweyes
Willa TarmiteVermilion BastionThe Crooked CometShrieker NullShivershade MarketPhage IronjawMindleVorashMaudra GallowsGristle HemlockVornixDreadstar ReliquaryThe Drunken HarbingerVaskel DruneCalyx MandrakeThe Oathbound FlaskSarnak VoidtideRed HankSinjin the RivenRakshaEldruunVexer’s GauntletSinister GrottoGrotch SkadGloomspireThule ScarcladGloamgutter

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope. The Moonlit Carnival appears without warning at the edge of town, all striped tents and drifting laughter. Wagers are made with secrets and the prizes are impossible: a second shadow, a vial of yesterday’s tears, a map that shows only forgotten roads. At dawn, it is gone, leaving only footprints and the distant echo of a calliope.

A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries. A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries.

Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers. Mist gathers nightly in the Spindlewood, rising between ancient trunks twisted into cathedral spires. Here, time moves oddly, and stepping off the path might send a wanderer tumbling into decades or dreams. The forest’s dryads are draped in veils of spider silk and speak in riddles only the moon remembers.

The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning. The petrified forest of Veridian Reach sprawls under a perpetual twilight, its trees transformed to jade by some long-ago spell. Wind sighs through crystal branches, creating an eerie melody that confuses compasses and memories alike. Travelers report glimpsing emerald figures moving between trunks, never leaving footprints, always watching with eyes the color of bottled lightning.

The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets. The Alabaster Oracle is a blindfolded child who sits at the heart of the ruined city, her hair drifting in a wind no one else can feel. She speaks only in riddles and palindromes, eyes glazed with visions of futures tangled like fishing nets.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.