RP

Game Management Tools

ꜜ Scroll down ꜜ

RPGM Forge

Names

Patch PennyboneThrallakDr. Vex HyperionGristle HemlockCorvin SableThe Rusted WishboneRetch GreelFrostweld AegisEchoing PikePhage IronjawThe Obsidian CowlHexweaver’s ReliquaryWraithpine QuarterCalyx MandrakeOrder of the Shattered SigilFynch LurlyBast GunwhaleMurn CobwebMindleSinister GrottoVexer’s GauntletVermilion BastionJinx CrumblehookSillithVel TattercoatThe Brass VagrantTorren StarkillerThe Oathbound FlaskHarrow GristJakob KnellsZarvexQuaskMaudra GallowsWitchmark TowerBrumeelBlyth GorespindleDaska HalloweyesNym UmbrafadeNightvault ArmorKhyraxan BladeSarnak VoidtideAust CreedThe Crooked CometRed HankSable DriftsPhantom Lantern InnThe Withered FlaskThistle SmirkVorashShardholdGrivokGloomspireMorvane the Black
Zugg VarrickGobbithVrisshka GhoulbornVornixEzra MawNithraMorlekDraugrenLyrith VexianYarael PithMaddox SlagTorn IlvraAshbriar RefugeCobble WicksKraxilEldruunQuill OxbloodMirebel the UnboundBrynna VoskIron Howl KeepSkriln GrubfistTumbrixBlightwind SocietyWilla TarmiteFlint IronbarGrotch SkadVrax Orbbane

Instantly generate creative, setting-appropriate names for tokens as soon as they’re added to the canvas—or use the TokenHUD’s Crystal Menu to refresh names on demand. Stay in the flow with quick, immersive naming for every encounter.

Use the *names chat command to receive themed name suggestions instantly. Pick your favorite, and the token is renamed automatically—quick, easy, and always fitting your world.

Descriptions

On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat. On the northern slopes, the bones of Tarsk the Mammoth King pierce the tundra like white spires. Each tusk hums with ancient magic, drawing lightning from stormy skies and summoning snow that never melts. Locals warn that, on nights when the aurora dances, the ground shakes with a slow, shuddering heartbeat.

The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber. The Greenstar Caravan rumbles through the interstellar wastes, painted in shifting hues and trailing clouds of sweet incense. Its inhabitants wear kaleidoscopic cloaks and speak in riddles, trading in curiosities: bottled sunbeams, frozen laughter, dreams pressed into amber.

In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake. In the Drowned Spires, fish glide through empty windows and coral blossoms where worshipers once knelt. At night, the bells ring without hands, tolling out over leagues of kelp forest, drawing lost sailors into watery dreams from which they never wake.

The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret. The Luminarch’s Prism is a scepter forged from meteorite and split by seven bands of shimmering light. When wielded, it fractures the air with cascading rainbows that sear the eyes and soul. Legends claim a single incantation can turn day to night or split mountains, but only if sung in harmony with one’s truest regret.

A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries. A splintered ship hull, the Guttergull, rots in a salt marsh, crewed by barnacle-encrusted skeletons doomed to endless chores. Lanterns of captured fireflies bob along the rigging, illuminating maps etched on dried kelp. Their captain mutters to the tide, plotting a course for a harbor that hasn’t existed in centuries.

Instantly create evocative, system-agnostic descriptions for any creature, NPC, or scene. Just click from the TokenHUD’s Crystal Menu—Forge delivers flavorful text right to chat, ready to read or copy to your notes.

Homebrew

Create detailed homebrew content using intuitive, in-app forms. Choose from presets or customize your own. When you’re done, save your results to a Foundry journal or clipboard for instant use in your game.

Powerful Chat Commands

Prefer keyboard shortcuts? Interact with Forge’s features directly using chat commands—generate names, descriptions, or homebrew in real time, right from the chat box.